Kairos Archive
No image held for Guile Sirens

Guile Sirens

Minion — Merfolk · Exceptional · Water

codex_id
C000222
Cost
3
Attack / Defense
3 / 3 (power 3)
Thresholds
Water 2
Keywords
Submerge
Category
Spell · slot Exceptional

Rules

Submerge
At the start of your turn, force target nearby enemy minion to take a step toward Guile Sirens.

JSON · registry object for this card

Printings

SetProductFinishArtistReleasedShows current valuesprinting_idSlugImage
AlphaBoosterStandardElvira Shakirova2023-06-22 current P000902 001-guile_sirens-b-s none
AlphaBoosterFoilElvira Shakirova2023-06-22 current P000903 001-guile_sirens-b-f none
BetaBoosterStandardElvira Shakirova2023-10-06 current P000904default 002-guile_sirens-b-s none
BetaBoosterFoilElvira Shakirova2023-10-06 current P000905 002-guile_sirens-b-f none
PromoKickstarterStandardElvira Shakirova2022-03-15 current P000906 999-guile_sirens-k-s none

History

Every state the card's gameplay face has been in, as the registry recorded it. Dates are recorded on: the sync that detected the change, not necessarily when the publisher made it. The first row stands for everything before the registry began recording.

2026-09-09 → now · initial record
Minion · cost 3 · 3/3 · Submerge At the start of your turn, force target nearby enemy minion to take a step toward Guile Sirens.